Lord Of The Fallen Đánh Giá


His name is Harkyn. He exits conversation not with a goodbye, but with a gruff "I don"t care," as if he can barely be bothered to embark on the quest at h&. Harkyn may not be delighted by the adventure he"s been thrust inlớn, but I can claim no such apathy: Lords of the Fallen is a dark-fantasy pleasure, cut from the same cloth as Dark Souls, yet distinct enough to earn its own spotlight và, perhaps, lớn earn your affection as well. Harkyn himself is not easy lớn love sầu, but ultimately, he doesn"t matter as much as the world he serves and the hammers he swings.

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"World" might be too generous a word, actually: You spkết thúc most of your time in corridors và combat arenas, not gazing onto spacious landscapes. Lords of the Fallen"s dramatic citadel & hushed monastery are suffering from the invasion of otherworldly flesh-monsters và armored behemoths. Snowy peaks may rise in the distance, but you will not be breathing in their refreshing air. Lords of the Fallen means to lớn choke you with smoke & poison, & to lớn crush you between the stone slabs that line its monumental suspended bridge. The view from this bridge says more about this world than words can convey. Ahead of you lies the gaping maw of a demonic temple hungry for your flesh. The massive chains that connect your destination khổng lồ the bridge must have sầu taken hundreds of hours lớn forge. Two colossal soldiers are carved inkhổng lồ the mountain on either side of the entrance, warning you of the blood that will soon be spilled. This is Lords of the Fallen: ponderous and unwelcoming. There is no hiding from its dangers.

Unwisely, the game insists on trying lớn weave a coherent story into these spaces, with each of Harkyn"s cohorts và various audio logs tossing up a word salad that does little lớn get you invested. In time, the story begins lớn make sense, but this cliched tale of the balance between good và evil isn"t the reason to lớn press on. Instead, it"s better khổng lồ let the frozen walkways và giant braziers speak for themselves. You may begin your adventure in a holy sanctuary, but this place seeks to lớn murder you. Consider the titles of the bosses you fight. Guardian. Beast. Champion. Who needs proper names, when "Annihilator" gets the point across? These titans và their lesser cohorts have sầu no other purpose than lớn kill.

You fight several such rivals in the first few hours (out of đôi mươi or so) alone, though it takes time to reach the most formidable ones. In the meanwhile, you roam the game"s corridors from a third-person perspective sầu, swinging an axe or sword, dodging or blocking incoming attacks, và occasionally calling on the gods of magic to lớn give you a hand when you most need it. It"s almost impossible not lớn draw the obvious comparisons lớn the Souls series here. An energy meter depletes when you blochồng, roll, and attachồng, forcing you khổng lồ closely manage your defenses lest you leave sầu yourself vulnerable lớn damage. Different melee weapons require different approaches, but Lords of the Fallen gives each of them an authentic sense of weight. Combat requires understanding of how long it takes khổng lồ swing that humongous greatsword you carry, và how much time that fire-breathing thing you"re fighting takes to prepare its next blow.

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Lords of the Fallen"s dramatic citadel và hushed monastery are suffering from the invasion of otherworldly flesh-monsters và armored behemoths.


The grind to cấp độ up is minimal, và while death is likely, it"s not frequent enough lớn elicit heartabít. When you perish, you leave sầu behind your ghost & (usually) revive sầu at whichever ruby crystal you last saved at. Your ghost contains all the experience you have accumulated since the prior death, but it doesn"t remain forever, so it"s in your best interests lớn go retrieve sầu it, & to lớn be timely about it, at least in the early hours. Every fallen enemy will have sầu respawned after your death, but you will be armed with the knowledge of what lies ahead of you. You will also be armed with some spells and a gauntlet that shoots out magic projectiles, spews fire, & helps open new pathways. Selecting và casting spells is a matter of pressing or holding a button: there"s no need to switch from a dagger lớn a wvà if you want to punch a detháng in the groin with your quake skill. There are no bows and arrows in Lords of the Fallen: it"s all swords và sorcery. You can engorge on magic when leveling up & make quick work of the three-legged freak known as the infiltrator if you play your cards right. I prefer the heaviest killing tools, however, coming cthua enough to lớn my foes lớn smell their breath.

You will probably not sob when your ghost expires và you leave sầu behind all your experience. Experience can be regained easily, and in the last several hours, you accumulate too little experience from killing enemies lớn mind the loss. The bosses may parade around their ominous titles & roar with indignance, but most of them are more bark than bite: if you have sầu Souls experience, many will go down on the first attempt. The challenge ramps up nicely during the lead-up lớn the final showdown, however, beginning with a double-boss encounter that signals trouble to lớn come.

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Superficially, you could Điện thoại tư vấn Lords of the Fallen a Souls game for the meek and the uninitiated. But it earns more respect than such a flippant mô tả tìm kiếm. Lords of the Fallen isn"t about the game that it isn"t, but the game that it is. It"s about the ghoulish blacksmith, his glowing eyes, và the long tufts of stiff hair that rise from his scalp. It"s about the crunches of iron against bone when your hammer finds its mark. It"s about taking in new sights & sounds, & about finding new ways lớn travel to lớn old ones. It"s about that suspended bridge, the monuments that guard it, and the creatures waiting within. Harkyn may have no use for these places, but there are riches inside nonetheless.